true mutant - game rules
Jun. 28th, 2022 04:08 pmthis are the rules of the game, edited to make sense to the dumbass who invented this shit in game.
PICKING TEAMS
teams are not optional, you have to have one, and there can be no team without a powered individual. to pick teams, everyone holds up a random number of fingers against their foreheads, and telepaths cannot cheat. you are teamed up with anyone that is holding up one less finger as you. unmatched players can team up as needed.
THE CASTLE
the castle is made up of cans of beer and a bottle of liquor. the bottle of liquor is the king of the castle. the beers are Pawns, which are the soldiers of the secret order. the pawns are lined up in four lines radiating outward from the King. so, it's an x. look at that, very on the nose.
THE LAYOUT
there are four zones and an alternate zone is a “crazy” zone. there is a trail of chairs, cushions, tables, etc through the zones. the floor is molten lava, and a telepath will ensure that it is seen as such, although JUST SEEN. no one is getting their pain receptors messed with. gentle illusioning. you must use these objects to traverse the zones without stepping on the lava. the castle is in the middle of the zones.
STARTING THE GAME
the game starts with a shotgun tip-off. then, as soon as they finish it, everyone runs to the center table, grabs a beer and picks the nearest object to stand on.
GAME PLAY
players move around the game area in a clockwise direction. the player whose turn it is always moves one space; however, the other players must “win” their moves. this player has three ways to provide the other players with a way to win their move. players take turns attempting to earn moves. there are three actions that can be taken on a turn.
guessing a common trait: the player names two people or objects that have something in common. the other players then yell out what is in common. for instance, “sophie, emma” and “dna”. players who guess correctly drink and move.
doing the count: the player counts “one, two, three” and on four, all players put a number on their head similar to how teams are picked. players who have the same number as the player whose turn it is can drink and move.
completing a quote: the player begins a quote and all other players attempt to finish the quote. for instance, “welcome to the x-men” and “hope you survive the experience!”. players who complete the quote correctly drink and move.
RANDOM RULES
🌸 everything that you hear in True Mutant is a lie, and if you spot one, you gotta knock on wood. floor is lava though. fuck you.
🌸 powers are welcome AND encouraged. go nuts. live your best life. cheat. who cares. if you don't have those, have your partner do it.
🌸 you want to slap someone, kill someone, smother someone, yell at someone? so true bestie, sophie too. infighting only after they get to the king. preferrably when they all are too drunk to fight. thank you.
WINNING:
after all Pawns have been removed, the King is vulnerable. the first player to land on one of the center spaces, finish their beer and take a swig from the King, wins the game!!! and the good couch.
LOSING:
if you are caught without a beer or with only an empty beer, you lose. if you step in molten lava, you lose. to enter back into the game, drink one full beer and start on a space that the other players decide.
